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NPC Generator

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Advanced [show]


Theriatis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has styled his chestnut hair well, parting it to the left. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves writing and to teach people writing more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.

Motivation: To unite with his sister; and doesn't want to be a priest and was forced into it by his family

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Military, Family. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Theriatis Siannodel, Male Elf Warlock 9
Medium (5'4") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. Citrine (80 gp). Violet garnet (500 gp).


Social Check DCs


Qemuel Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'10" eastern man, he wears bulky red painted plate armor. His red hair is knotted and matted. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Qemuel was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 5 years.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Job, Immigrant. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Qemuel Benevolence, Male Tiefling Commoner 6
Medium (6'10") Tiefling, Neutral Good (CR 6)
Armor Class 9
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Performance +5, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Beast Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His brown fur is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Beast Of Clay, Male Tabaxi Fighter 11
Medium (5'6") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 67 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Insight +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2600 gp. Tourmaline (120 gp). Star rose quartz (30 gp). Chrysoberyl (120 gp). Golden pearl (120 gp). Obsidian (6 gp). Coral (120 gp). Red garnet (120 gp). Aquamarine (1400 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Healer uniform. He is portly but not overly obese. He keeps his blonde hair in a flapper bob. He is baby faced.

Personality: He acts crazy and hedonistic. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Hedonist, Shy. Bonds: Job, Religious. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Taklinn Holderhek, Male Dwarf Rogue 7
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 58 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)11 (+0) 14 (+2)16 (+3)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 100 pp.


Social Check DCs

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