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NPC Generator

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Advanced [show]


Kite Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a brown and black robe with the hood down. His gray fur is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. In his 12th year, his parents were killed by a brigands raid, leaving Kite alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Kite Paws, Male Tabaxi Bard 10
Medium (5'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 31 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)10 (+0) 11 (+0)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 240 pp. Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Haste, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He has a slight overbite and is overall scrawny. His white hair is thinning but still full. His silver eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Cressel lived on a farm with his mother, near the main road leading to a nearby town. In his 12th year, his parents were killed by a giants raid, leaving Cressel alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and to prove his worth to the world

Flaws: Secretive, Impulsive. Bonds: Family, Enemies, Adventurer. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Cressel Haste, Male Tiefling Monk 3
Medium (6'6") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 10 (+0)19 (+4)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Carlisle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: Diggory was born in the south. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Gifted, Persistence. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Diggory Carlisle, Male Human Druid 2
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 15 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 390 gp.


Social Check DCs


Richard Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is physically well-built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Sailor, Richard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of specialists.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Justice, Logical. Flaws: Secretive. Bonds: Job, Religious. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Van Es, Male Half-Elf Adept 2
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 260 gp.


Social Check DCs

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