Zephan Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his longsword ready. He wears a feathered hat to cover his moderate length red hair. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. Zephan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Addict, Shy, Hedonist. Occupation: Miner
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 79 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 sp. Azurite (6 gp). Malachite (6 gp). Aquamarine (1300 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Kendal, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His clothes are grease stained in places. His red hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are brown.
Personality: His tongue was cut out and he uses sign language. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and to settle down with his crush
Ideals: Logical. Flaws: Disease. Bonds: Poor, Immigrant, Nature. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Flask Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He keeps his gray fur in a flapper bob. His amber eyes peer out from beneath his wide-brimmed tan hat.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Gardener, Flask learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk
Ideals: Optimist, Joker. Bonds: Job, Adventurer, Military. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Silver holy symbol. 1 Bullseye lantern.
Darrow Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Carpenter. His brown hair is singed and shortened. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Painter, but he was a colossal failure. He became a Carpenter soon after.
Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things
Ideals: Joker. Flaws: Ugly, Shy, Mundane. Bonds: Job, Military. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 10)
Armor Class 13
Hit Points 62 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 8000 sp.
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