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NPC Generator

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Advanced [show]


Aust Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a black tunic with brown highlights, and long red pants that bunch up around his shoes. He has chestnut hair. His eyes are brown.

Personality: He is mildly Elf supremacist, though he does not identify as such. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aust grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aust. He now owns his own business.

Motivation: He has comitted a past crime that haunts him to this day; and his religion dominates his actions

Flaws: Racist. Bonds: Criminal record, Immigrant, Job, Religious. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Aust Mystralath, Male Elf Druid 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Hupe Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear black pants and tee shirts. His golden hair, when down, is lengthy. His brown eyes dart from person to person.

Personality: Eccentric and domineering, Hupe will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Spy, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Ideals: Extrovert, Philantrophist. Bonds: Poor, Adventurer, Guardian. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Hupe Nimblefingers, Male Halfling Cleric 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 18 (+4)16 (+3)
Skills Acrobatics +6, Insight +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 1 Minor magic item.


Social Check DCs


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to pay off his debts

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Debt. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Guy Roscoe, Male Human Rogue 11
Medium (6'4") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 18 (+4)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5

Possessions: 1200 gp. Cloth of gold vestments (80 gp). A roughly beaten golden orb (80 gp).


Social Check DCs


Baern Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, he is an attractive figure. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His white hair is still thick. His eyes are amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.

History: The child of a Animal Trainer, who enjoyed hunting, Baern was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baern grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baern. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Depressed. Bonds: Attractive, Military, Nature, Criminal record. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Baern Bofdann, Male Dwarf Warrior 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp. Blue quartz (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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