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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Charles Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Miner business at a young age. He moved out west to avoid the crime he committed. He has worked as a Miner like his mother before him.

Motivation: Sabotage a competitor; and marry his brother to traveling adventurers

Ideals: Athletic, Philantrophist. Bonds: Enemies, Job, Criminal record, Family. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Dryden, Male Human Barbarian 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 17 (+3)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Frederick Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. His brown hair is smooth and relatively long. He has a tattooed face.

Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a sculptor and was forced into it by his family

Ideals: Extrovert, Gifted. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Frederick Davenport, Male Human Druid 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)12 (+1) 8 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He keeps his auburn hair in a pixie cut. His eyes are likewise hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is terrified, and will act out of fear; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Criminal record. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Erky Murnig, Male Gnome Warrior 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Beast Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He wears a Stetson hat to cover his moderate length cinnamon fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful necromancer made him what he is. Beast abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor, Adventurer. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Beast Peak, Male Tabaxi Aristocrat 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills History +7, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 18000 sp. Jet (80 gp).


Social Check DCs

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