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NPC Generator

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Advanced [show]


Thomas Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey tunic with brown highlights, and long black pants that bunch up around his shoes. His long chestnut hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Brewer in town.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Ideals: Impeccable. Bonds: Job, Rich, Adventurer. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Ostoroth, Male Half-Elf Aristocrat 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Giant, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dalgal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with yellow socks and a vest with buckled shoes. His auburn hair is kept up in a ponytail inside a deerstalker hat. He has gleaming, smiling amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Secretive, Selfish, Fearful. Bonds: Slave, Family. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Dalgal Aranore, Male Dwarf Aristocrat 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 95 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 4000 gp. Chrysoberyl (90 gp). Amber (90 gp). Rhodochrosite (8 gp). Jet (90 gp). Malachite (8 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Beckwith, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears professional attire. His tied-back hair is brown. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Family, Mentor. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Beckwith, Male Human Ranger 8
Medium (6'2") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 8 (-1)15 (+2)
Skills Animal Handling +2, History +5
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver chalice with lapis lazuli gems (100 gp). 1 Minor magic item.


Social Check DCs


Harvest Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a blue tunic with brown highlights, and long white pants that bunch up around his shoes. His fur is brown and curly. He is baby faced.

Personality: Aggressive, abrasive, and angry, Harvest embodies much of what other species detest in the Tabaxis. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.

Motivation: He wants revenge against goblins; and to protect his home

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Rich, Guardian. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Harvest Of Claws, Male Tabaxi Barbarian 13
Medium (5'0") Tabaxi, Lawful Evil (CR 13)
Armor Class 11
Hit Points 118 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills Arcana +6, Insight +6
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 600 pp. Gold music box (1000 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver comb with moonstones (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp).


Social Check DCs

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