Arumawann Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair and beard is wavy and long. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.
History: Born in the east to a Baker, Arumawann learned a great deal about his mother's area of expertise. He worked as a nervous Baker and found it very stressful. He has achieved small success as a Baker.
Motivation: He feels that his past leaves him morally obligated to help; and wants to work out more often
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Criminal record, Religious. Occupation: Baker
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Kelter Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He usually wears his tan robe and has his flail always slung over his shoulder. He has shaved his head bald. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.
History: Kelter was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. After coming to the age of reason, Kelter took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Elven, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp).
Fenriz Anger, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear yellow tank tops with black pants. His chestnut hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is afraid of women and trembles around them
History: Born in the west to a Shoemaker, Fenriz learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp.
Taklinn Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears silk and lounges about seductively, and his gloved hand is found clutching a whip. His brown hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Barkeep, who enjoyed hunting, Taklinn was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Philantrophist. Bonds: Attractive, Poor, Guardian, Nature. Occupation: Baker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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