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NPC Generator

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Advanced [show]


Bidreked Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver crest is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Armorer mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Bidreked Beryntolthropal, Male Dragonborn Fighter 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 14 (+2)19 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 600 sp.


Social Check DCs


Ernest Harlow, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long red beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He is harsh and unforgiving.

History: He got into the Barrister business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Ernest Harlow, Male Human Wizard 11
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 31 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 11 (+0)17 (+3) 15 (+2)11 (+0)
Skills Athletics +8, History +7
Senses Passive Perception 12
Languages Common, Auran, Gnome, Infernal
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 400 pp. Deep blue spinel (900 gp). Rose (30 gp). Red garnet (110 gp). Sardonyx (30 gp). Violet garnet (900 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his gray fur well, parting it to the left. His copper unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is greedy

Flaws: Disease, Antagonistic. Bonds: Attractive, Rich. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Spear Paws, Male Tabaxi Bard 7
Medium (5'6") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Adventurer does. His white hair is unkempt and raggedy. His gray eyes have a joyful gleam in them most of the time.

Personality: Elaim is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Adventurer and found it very stressful. He struck the Adventurer job and began his own company from there.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Flaws: Ugly, Depressed, Shy. Bonds: Job, Poor. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Elaim Gorunn, Male Dwarf Wizard 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)8 (-1) 10 (+0)8 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Azurite (8 gp).


Social Check DCs

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