Aldous Southey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants, and carries spears. His white hair is matted, messy, and big. His eyes are likewise blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful slaver made him what he is. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 70 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Druidic, Elven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 400 pp. 1 Minor magic item.
John Badger, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his left hand. His Stetson hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates Humans with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to human people
Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: In love, Mentor. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 69 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Ignan, Abyssal, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 2700 gp. Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item.
Norkruuth Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of strength on his torso. He carries with him a set of longswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blue crest is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Mortician profession.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Mortician again; and expand his business
Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 4000 cp. Eye agate (14 gp). 3 Tanglefoot bags.
Vlorn Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this eastern man is wearing colorful clothing, dressed as a Herbalist. He wears a broad hat to cover his moderate length black hair. His brown unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Herbalist.
Motivation: To be a Carpenter again; and sabotage a competitor
Ideals: Athletic. Flaws: Disease. Bonds: Job, Attractive, Immigrant, Poor. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Elven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Freshwater pearl (10 gp). Tourmaline (50 gp).
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