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NPC Generator

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Advanced [show]


Olunt Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his scimitar always slung over his shoulder. He is physically well-built. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves singing and to teach people singing more than just about anything. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a wizard, Olunt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Mentor, Nature. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Olunt Broodfist, Male Dwarf Ranger 7
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 11 (+0)6 (-2)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1100 gp.


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His green eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Junk Dealer, who enjoyed hunting, Trym was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is greedy; and someone believes him a fraud

Ideals: Fighting, Athletic. Bonds: Rich, Nature, Enemies. Occupation: Priest

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Hayhurst, Male Human Barbarian 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Freshwater pearl (14 gp).


Social Check DCs


Gilthur Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He is physically well-built. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His family was turned out during the war. He and his family wandered south to less war torn lands. He now owns his own business.

Motivation: He has money and likes to spend it; and further expansion of business

Flaws: Ugly, Disease, PTSD. Bonds: Job, Rich. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilthur Aranore, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp. Citrine (60 gp). Eye agate (10 gp). Coral (50 gp).


Social Check DCs


Qemuel Grief, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. He has styled his black hair well, parting it to the right. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Qemuel Grief, Male Tiefling Bard 6
Medium (6'1") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 18 (+4)18 (+4)
Skills Animal Handling +7, Stealth +4
Senses Passive Perception 14
Languages Common, Terran, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 7000 sp.


Social Check DCs

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