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NPC Generator

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Advanced [show]


Delebean Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his yellow robe and has his longbow always slung over his shoulder. He has moderate length white hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: Gifted from a young age, Delebean studied abroad. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He's since become an addict/alcoholic.

Motivation: To be a Fortune-teller again; and wants to work out more often

Ideals: Athletic, Persistence, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Delebean Ironhide, Male Gnome Ranger 5
Small (3'8") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Good lock.


Social Check DCs


Fonkin Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. He has moderate length black hair. He has gleaming, smiling amber eyes.

Personality: He has always had a great fascination with Gnomish culture. Energy wise he seems alert and responsive.

History: A powerful wizard made him what he is. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He desires power and/or immortality; and a strong sense of loyalty to gnomish people

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Poor, Mentor. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Fonkin Raulnor, Male Gnome Adept 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Halimath Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is dressed in a clean grey cloak covering his clean studded leather. His skin is also unnaturally pale. His black hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Military. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Halimath Amakiir, Male Half-Elf Warrior 1
Medium (5'10") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp. Red spinel (80 gp).


Social Check DCs


Nadarr Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He wears a blue vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a shield. His crest is green and very short. His gold eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He plays an instrument quite well.

History: Nadarr was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Nadarr Vangdondalor, Male Dragonborn Cleric 13
Medium (6'3") Dragonborn, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 85 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)18 (+4) 16 (+3)17 (+3)
Skills Arcana +8, History +8
Senses Passive Perception 13
Languages Common, Terran, Orc, Ignan, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156554432

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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