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NPC Generator

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Advanced [show]


Leucis Dare, Male Tiefling [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man dresses in tan turtlenecks beneath a yellow coat with blue slacks. His black hair is greasy and uncared for. He has a dull look in his white eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Leucis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Leucis Dare, Male Tiefling Monk 3
Medium (5'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Moonstone (50 gp). 2 Holy water.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His gray fur is slicked back into a classic pompadour. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Stylist business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dynamic grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dynamic. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record, Immigrant, Adventurer. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Dynamic Grass, Male Tabaxi Cleric 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 10 (+0)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3 Antitoxin.


Social Check DCs


Krimmon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a yellow costume with the symbols of death on his torso. His tied-back hair is golden. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

Krimmon Quickstep, Male Halfling Wizard 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 600 gp.


Social Check DCs


Gormogord Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is content

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Gormogord Elderberry, Male Halfling Commoner 4
Small (2'11") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 48000 sp. Gold music box (1000 gp). 3 Alchemist’s fire. 2 Antitoxin. 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs

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