Mûg Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His black hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered south to less war torn lands. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Job, Rich. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: Just what you see.
Warryn Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His hair is chestnut, silky, and of moderate length. His eyes are likewise green. His teeth are white and perfect.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Nature. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 80 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 1000 gp. Peridot (20 gp). Bloodstone (20 gp). Golden pearl (140 gp). Deep green spinel (140 gp). Pink diamond (3000 gp). Sardonyx (20 gp). White pearl (140 gp).
Nelkin Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his blonde hair well, parting it to the left. He has a tattooed face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Nelkin was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Gardener, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he is compelled to act according to his religious beliefs
Bonds: Poor, Attractive, Religious, Mentor, Job. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Azaki Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly black, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Half-Elven culture. He can't help but pocket interesting objects he comes across
History: Azaki was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Azaki grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Azaki. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Nothing but the best is good enough for him; and half-elven compassion
Ideals: Athletic, Impeccable. Flaws: Addict, Racist. Bonds: Criminal record, Attractive. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.
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