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NPC Generator

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Advanced [show]


Hobart Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in earthy colors with a blue and yellow handkerchief worn on his left side. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He served in the navy to pay for his family's outstanding loans. He moved out south to avoid the crime he committed. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Fletcher again; and he seems to be bored by most things

Ideals: Artistic. Flaws: Mundane. Bonds: Criminal record, Military, Job. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Hobart Warmwater, Male Halfling Bard 9
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 62 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 19 (+4)13 (+1) 12 (+1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 600 gp. Silver pearl (110 gp). Lapis lazuli (6 gp). Obsidian (6 gp). Amber (110 gp). Amber (110 gp).


Social Check DCs


Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Masseuse uniform. His fur is cinnamon and curly. This blue eyed westerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Job, Poor. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Seven On the Water, Male Tabaxi Warrior 13
Medium (5'0") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 54 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 900 pp. Tiger eye turquoise (13 gp). Chrysoberyl (150 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern man, he prefers to wear black clothing when he does not wear armor. His golden hair is unkempt and raggedy. His green unseeing eyes seem to look past you.

Personality: Elaim is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He is a Slaad in disguise. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Ugly, Disease, Depressed, Lazy. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Elaim Daerdahk, Male Dwarf Ranger 9
Medium (4'1") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 71 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1200 gp. A delicate silver chain set with a tourmaline (80 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Gerbo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a yellow shirt with thin black vertical stripes and grey pants. He has a white handlebar mustache and slicked back white hair. His eyes are a pleasant green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Gerbo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Athletic. Bonds: Military, Nature. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Gerbo Ironhide, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)8 (-1) 17 (+3)12 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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