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NPC Generator

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Advanced [show]


Joser Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. He has a chestnut handlebar mustache and slicked back chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich western family. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Selfish, Shy. Bonds: Rich, Attractive, Adventurer. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Joser Greenbottle, Male Halfling Druid 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 19 (+4)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155332000000

Possessions: 100 gp.


Social Check DCs


Zunn Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case and is in decent physical shape. His chestnut hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Zunn Colby, Male Half-Orc Druid 2
Medium (6'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 140 gp. 1 Breastplate.


Social Check DCs


Cloud Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in earthy colors with a green and violet handkerchief worn on his right side and is in decent physical shape. His cinnamon fur is singed and shortened. He has blue eyes.

Personality: Overbrimming with self-confidence, Cloud isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Shy. Bonds: Mentor, Religious. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Cloud Grass, Male Tabaxi Adept 6
Medium (5'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)15 (+2) 12 (+1)15 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His golden hair is braided into rings. His violet eyes peer out from beneath his Stetson brown hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Philantrophist. Flaws: Ugly, PTSD, Mundane. Bonds: Rich. Occupation: Weaver

Voice: American accent

Attributes [hide]

Mindartis Wasanthi, Male Elf Aristocrat 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 11 (+0)16 (+3)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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