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NPC Generator

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Advanced [show]


Hupe Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Hupe studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Rich. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Hupe Underbough, Male Halfling Cleric 11
Small (3'2") Halfling, Neutral Evil (CR 11)
Armor Class 15
Hit Points 80 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1700 gp.


Social Check DCs


Dagger On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red fur is matted, messy, and big. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Impulsive, Disease. Bonds: Poor, Religious. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Dagger On the Water, Male Tabaxi Bard 6
Medium (6'6") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 2000 sp.


Social Check DCs


Raer Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears black trousers with grey and tan striped suspenders. He wears various colorful collared shirts. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: Raer was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Raer Floshem, Male Half-Elf Cleric 2
Medium (5'2") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Marbas Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His silver eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Marbas was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: A strong sense of loyalty to Tiefling people; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Greedy, Racist. Bonds: Military, Mentor, Criminal record. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Marbas Principle, Male Tiefling Cleric 3
Medium (6'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1200 sp. 1 Half-Plate.


Social Check DCs

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