Nuraval Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. His eyes are likewise blue. His teeth are white and perfect.
Personality: This man loves poetry and to teach people poetry more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Nuraval was born with his mother's beautiful face. Cursed with lycanthropy at a very young age, Nuraval has worked very hard to control his curse. He has never given up on his poetry dream.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Artistic, Impeccable. Flaws: Disease. Bonds: Attractive. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. 1 Darkwood Shield.
Alex Riley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears many layers of old clothing at all times. He keeps his long brown hair kept up in a rat tail. He has amber eyes and a black hat with a pastel feather.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east to a Performer, Alex learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and expand his business
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 20 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Rhodochrosite (13 gp). Amethyst (80 gp). Chrysoberyl (80 gp). Obsidian (13 gp). Tiger eye turquoise (13 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.
Five Running, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He tends to wear a large grey jacket. He has dyed his greying orange fur a little too much giving a sharp orange color. His eyes are blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To pay off his debts.
Flaws: Shy, Antagonistic, Disease. Bonds: Attractive, Mentor, Debt. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Lance Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a brown tunic with blue highlights, and long grey pants that bunch up around his shoes, and he perpetually has his ceremonial dagger ready. His hair is auburn and very short. His eyes are a pleasant amber.
Personality: He loves telling others what to do and how they should feel about things. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. Cursed with unlife at a very young age, Lance has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting, Opinionated. Flaws: Disease. Bonds: Criminal record, Adventurer, Religious. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 66 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 210 pp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (900 gp). Jeweled anklet (2000 gp). A necklace of small pink pearls (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!