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NPC Generator

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Advanced [show]


Darrak Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk

Ideals: Artistic, Logical. Flaws: Secretive. Bonds: Rich, Adventurer, Family. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Darrak Deepdelver, Male Dwarf Commoner 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills History +4, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp.


Social Check DCs


Feldûsh Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white tunic with black highlights, and long grey pants that bunch up around his shoes. He has styled his red hair well, parting it to the left. He has amber eyes and a white hat with a black feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Feldûsh lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Laborer job and began his own company from there.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Job, Mentor, Family, Adventurer. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Feldûsh Elton, Male Half-Orc Cleric 7
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His chestnut hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Poor, Attractive, Criminal record, Adventurer, Military. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Peter Floshem, Male Half-Elf Aristocrat 7
Medium (5'2") Half-Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Infernal, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Black pearl (1000 gp). Golden yellow topaz (1000 gp). Zircon (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his silver hair to look like a famous performer. He has gleaming, smiling hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: Gerald hails from a village terrorized by gnolls. A freak accident while working with his Body Guard father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and a deep hatred of gnolls

Ideals: Fighting, Professionalism. Flaws: Mundane, Disease. Bonds: Enemies. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Barclay, Male Human Wizard 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs

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