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NPC Generator

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Advanced [show]


Lorm Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. His red hair is kept up in a ponytail inside a wide-brimmed hat. His fierce gray eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. Lorm was born on a far northern island where he grew up under the tutelage of his father, an expert Roofer. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Military, Immigrant. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Lorm Stapleton, Male Half-Orc Sorcerer 2
Medium (5'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills History +3, Stealth +1
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Red-brown spinel (120 gp). Black pearl (300 gp).


Social Check DCs


Ghâm Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with small hat. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: He was born at the edge of vast mountains. He was an athlete and attended two major summer competitions. He never won. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Athletic, Pacifist. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Ghâm Marlowe, Male Half-Orc Aristocrat 7
Medium (6'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baradad Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His bronze crest is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gold.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Priest business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Shy, Hedonist. Bonds: Job, Religious, Adventurer. Occupation: Priest

Voice: German accent

Attributes [hide]

Baradad Mystan, Male Dragonborn Expert 5
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Balam Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered sickle and tarnished lance as well. His purple hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balam took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Balam Covert, Male Tiefling Commoner 8
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Investigation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Aquan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs

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