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Silent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, red, dusty cloak. He keeps his yellow fur in a pixie cut. His eyes are green and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Silent took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He now spends his time doing works of charity.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Silent In the Wind, Male Tabaxi Paladin 1
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp.


Social Check DCs


Alberich Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. He sports a long golden beard, and similarly colored long hair. His eyes, though not visible through his cowl, are brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of dire rats once and for all.

History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Job, Enemies, Poor, In love. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Alberich Gorunn, Male Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Red garnet (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Faran Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is thinning but still full. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a brothel owner, Faran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Joker. Bonds: Adventurer, Attractive, Military, Mentor. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Faran Reedfellow, Male Halfling Wizard 5
Small (3'3") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His gray fur is thinning but still full. His eyes are blue.

Personality: Calm and collected, he is a well trained Crown-heir. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg; and to be a cook again

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Shadow Of World, Male Tabaxi Expert 6
Medium (6'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)18 (+4)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 400 gp. Solid gold idol (400 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item.


Social Check DCs

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