Vonbin Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, brown, dusty cloak. His silver hair, when down, is lengthy. His brown eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist, Professionalism. Bonds: Attractive, Poor, Job. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 320 gp.
Andram Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a violet coat over a pastel low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Andram began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants his loneliness to end; and many gnolls want him driven away
Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Has a crush. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2000 sp. Freshwater pearl (7 gp). Star rose quartz (80 gp). Tiger eye turquoise (7 gp). Hematite (7 gp).
Grom Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'9" southern man, he has a large blue mantle and cape that has been intricately interwoven into his pastel robe. He wears his golden hair down. He has several tiny aquamarine earrings on each ear.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.
History: The child of a Tailor, who enjoyed hunting, Grom was taken on many hunting expeditions. In his 18th year, his parents were killed by a giants raid, leaving Grom alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Revenge.
Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Nature, Enemies. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 13)
Armor Class 10
Hit Points 63 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 4000 gp. Solid gold idol (600 gp). Gold music box (4000 gp). Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Joker. Bonds: Poor, Attractive, Has a crush, Military. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
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