Thervan Raethran, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat, marred by beers. With bright chestnut hair and a scraggly beard. His brown eyes are slightly larger than normal.
Personality: Thervan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Thervan and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Extrovert, Justice. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 50 pp.
Damien High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his white hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised by priests from a young age. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Damien and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and find a way to reverse the transformation of his brother
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Religious, Mentor. Occupation: Hunter
Voice: German accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Guy Marlowe, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears just a green suit. His whole body is exceptionally muscular. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his writing dream.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Ideals: Joker, Artistic. Bonds: Immigrant, Mentor, Family. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 140 gp. Bloodstone (20 gp). 1 Thunderstones.
Watson Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is matted, messy, and big. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 4 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Adventurer, Immigrant. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).
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