Zepar Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears grey leather gloves, a grey jacket, and tight pants. His black hair is smooth and relatively long. His eyes are black and beady.
Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Insane, Disease. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. Golden pearl (160 gp).
Spear Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses like a well dressed Spice Merchant does. His whole body is exceptionally muscular. His beige fur is thinning but still full. His eyes, though not visible through his cowl, are amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and to be a mercenary again
Ideals: Professionalism. Flaws: Shy. Bonds: Job, Immigrant, Poor. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: Just what you see.
Burto Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He is renowned for his bright blue suits and hats. His hair is auburn, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Athletic. Flaws: Mundane. Bonds: Attractive, Enemies, Criminal record. Occupation: Farmer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 13)
Armor Class 15
Hit Points 72 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: An abacus with copper, silver and gold markers (40 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Foxilon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly red, has prominent grey streaks. His brown unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.
History: Foxilon lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister; and to reunite with his absent mother
Flaws: Disease, Terse, Lazy. Bonds: Attractive, Family. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 36 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Elven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 700 gp.
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