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Advanced [show]


Elegant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his sickle always slung over his shoulder. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. He has wavy beige fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Addict. Bonds: Military. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Elegant In the Wind, Male Tabaxi Warrior 10
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 90 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)18 (+4)
Skills Investigation +5, Persuasion +8
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bundrigo Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long red hair is drawn into a two foot long braid. His eyes are a pleasant hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Flaws: Lazy. Bonds: Adventurer, Rich. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Bundrigo Copperkettle, Male Halfling Monk 12
Small (3'4") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 79 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Cloth of gold vestments (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Habor Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. His silver hair is lengthy and is close to two feet long. He has gleaming, smiling red eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Habor took refuge in the ruined castle and found the beat up scythe and armor he uses now. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Fighting, Disciplined. Flaws: Impulsive, Insomniac, Antagonistic. Bonds: Nature. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Habor Anger, Male Tiefling Barbarian 1
Medium (6'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 15 (+2)19 (+4)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 400 sp.


Social Check DCs


Erky Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear grey clothing when he does not wear armor. His whole body is exceptionally muscular. He has a small bristly mustache and wavy silver hair. He has several tiny jet earrings on each ear.

Personality: Calm and collected, he is a well trained Layabout. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born on a small isolated farm. A few years later when the north was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Layabout.

Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his brother

Bonds: Immigrant, Rich, Job, Adventurer, Family, Nature. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Erky Pingun, Male Gnome Fighter 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 9 (-1)15 (+2)
Skills History +1, Performance +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. 2 Holy water.


Social Check DCs

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