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NPC Generator

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Advanced [show]


Kite Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Navigator. He keeps his lavender fur in a flapper bob. His eyes are copper and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Kite Timber, Male Tabaxi Rogue 13
Medium (5'10") Tabaxi, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 67 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Intimidation +7, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 2000 gp. Solid gold idol (400 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). An abacus with copper, silver and gold markers (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Medium magic item.


Social Check DCs


Pandjed Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His crest, while still mostly blue, has prominent grey streaks. He has gold eyes and a grey hat with a yellow feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of northern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: He feels threatened by others; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Pandjed Tiammanthyllish, Male Dragonborn Ranger 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)10 (+0) 15 (+2)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Fonkin Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears light armors faded through time and improper care. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. When Fonkin reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Mercenary like his father before him.

Motivation: To be a Roofer again; and expand his business

Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fonkin Fabblestabble, Male Gnome Cleric 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)8 (-1) 14 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp.


Social Check DCs


Immeral Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.

History: He was born into a rich family. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Logical, Gifted. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Immeral Caerdonel, Male Elf Druid 8
Medium (4'11") Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)10 (+0) 12 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 600 gp.


Social Check DCs

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