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NPC Generator

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Advanced [show]


Leaf Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his warhammer. His orange fur is unkempt and raggedy. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Leaf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Leaf Of World, Male Tabaxi Adept 5
Medium (6'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 18 (+4)18 (+4)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 200 gp.


Social Check DCs


Great Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black fur is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Great Of Wine, Male Tabaxi Fighter 6
Medium (5'7") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Nature +4, Stealth +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Solid gold idol (600 gp). A roughly beaten golden orb (50 gp). 1 Minor magic item.


Social Check DCs


Aramil Jordan, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries a battered whip and tarnished falchion as well. He has shaved his head bald. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His mother raised him in a mountain cabin. Aramil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Aramil Jordan, Male Half-Elf Barbarian 4
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 10 (+0)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Azzakh Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is greying and his face has many wrinkles. He wears an eyepatch.

Personality: Eccentric and domineering, Azzakh will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Azzakh hails from a village terrorized by drow. When Azzakh reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by drow. Azzakh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and many drow want him driven away

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Enemies, Military. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Azzakh Shestendeliath, Male Dragonborn Ranger 7
Medium (6'2") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)15 (+2) 11 (+0)18 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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