Wymar Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy black hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his father. In his 10th year, his parents were killed by a brigands raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.
Motivation: Wishes to resurrect an old love; and revenge
Bonds: Attractive, Immigrant, Enemies, Family, In love. Occupation: Bather
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Orc, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Azurite (13 gp). Amethyst (160 gp). Carnelian (70 gp). Alexandrite (1000 gp). 1 Minor magic item.
Peter Huxley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, black shirt, and grey tie. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. With bright blonde hair and a scraggly beard. His brown unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted psionic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him
Ideals: Disciplined, Professionalism, Gifted. Flaws: Disease. Bonds: Slave. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 7 Acid flasks.
Curran Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear green clothing when he does not wear armor. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Curran was raised in a hard working conservative environment. When Curran reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Shepherd.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy. Bonds: Job, Military. Occupation: Shepherd
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 14)
Armor Class 16
Hit Points 77 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 21 (+5) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Druidic, Ignan
Attacks Melee +5 / 4d6+0, Ranged +10 / 4d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 6000 gp. Tourmaline (160 gp). Eye agate (8 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp). Sardonyx (40 gp). Azurite (8 gp). Blue-white diamond (2000 gp). Golden pearl (160 gp). Tourmaline (160 gp). Banded agate (8 gp). Azurite (8 gp). Zircon (40 gp). Banded agate (8 gp). Rose (40 gp). Pink diamond (2000 gp).
Gimgen Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His top hat is riddled with cuts and holes. He has amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.
History: Born to a Performer, his mother struggled to pay the bills. He worked as a nervous Crown-heir and found it very stressful. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Job. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 310 gp. 1 Half-Plate.
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