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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Kelter Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear yellow clothing when he does not wear armor. His brown hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Kelter Deephollow, Male Halfling Monk 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Solid gold idol (600 gp). Large well-done wool tapestry (300 gp). A silver and pearl hairclip (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and usually wears his blue robe and has his hammer always slung over his shoulder. His skin is also unnaturally pale. His black hair is lengthy. He has gleaming, smiling violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Cartwright business at a young age. He helped his father out around the business and became quite the natural. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Persistence, Philantrophist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Fulbar Goodearth, Male Halfling Monk 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 16 (+3)11 (+0)
Skills Athletics +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather. 1 Full Plate. 1 Full Plate.


Social Check DCs


Ombul Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves dancing and to teach people dancing more than just about anything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his dancing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Optimist, Fighting. Bonds: Poor, Mentor. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Ombul Hogcollar, Male Halfling Barbarian 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)19 (+4)
Skills History +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Glassblower. His hair is black and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Architect, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against brigands; and revenge

Ideals: Joker, Gifted. Flaws: Addict, Antagonistic. Bonds: Job, Enemies. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Trym Lepus, Male Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. Rose (30 gp).


Social Check DCs

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