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NPC Generator

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Advanced [show]


Darrak Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear blue pants and tee shirts. His head has been shaved. He has violet eyes and a blue hat with a grey feather.

Personality: He is business-like. He takes instructions and follows them to the letter. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Darrak Brawnanvil, Male Dwarf Paladin 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 10 (+0)7 (-2)
Skills Persuasion +0, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 170 gp.


Social Check DCs


Krimmon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered shortspear and tarnished rapier as well. He has moderate length auburn hair. His eyes are amber and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Krimmon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Bather

Voice: Spanish accent

Attributes [hide]

Krimmon Quickstep, Male Halfling Cleric 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. Iolite (70 gp).


Social Check DCs


Vassago Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His dark red hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.

History: Born to a Carter, his father struggled to pay the bills. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He's attracted to the PC; and wants a kiss

Flaws: Selfish. Bonds: Enemies, Poor, Debt, Has a crush. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Vassago Guile, Male Tiefling Wizard 7
Medium (5'8") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 46 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 10 (+0)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 50 pp.


Social Check DCs


William Altham, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of rapiers on his belt, each one with a amethyst on the hilt. His brown hair has been sun bleached extensively. This green eyed northerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Ideals: Fighting, Persistence. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Criminal record. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

William Altham, Male Human Warlock 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 150 gp.


Social Check DCs

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