Trail Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His long cinnamon fur is drawn into a two foot long braid. His skin is flawless and his amber eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trail took refuge in the ruined castle and found the beat up mace and armor he uses now. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Attractive, Nature. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 15
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
Possessions: 800 gp. Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kelter Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this western man is wearing the road beaten gear of a warrior. He is bald on top and has large golden tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Zircon (20 gp). 1 Masterwork Common Melee.
Chem Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his mace always slung over his shoulder. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His red eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Fighting, Opinionated. Flaws: Forgetful. Bonds: Slave, Criminal record. Occupation: Soapmaker
Voice: Farmer accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1100 gp. Rose (20 gp). Coral (110 gp). Onyx (20 gp).
Bilbron Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length chestnut hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.
History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He moves from town to town, unable to find a place to settle.
Motivation: Gnomish compassion; and to prove his worth to the world
Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Mentor. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Large well-done wool tapestry (100 gp).
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