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NPC Generator

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Advanced [show]


Alberich Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a brown cloak and cross-gartered grey stockings. His red hair is heavily combed to the left. He has gleaming, smiling amber eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 3 years old his parents immigrated from the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Mason for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic. Bonds: Job, Attractive, Immigrant, Mentor. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Alberich Daraln, Male Dwarf Rogue 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ortegar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears baggy grey pantaloons and a green scarf. He keeps his long white hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Shoemaker business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern; and he has a crush on the local roofer

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Has a crush, Job. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Ortegar Copperkettle, Male Halfling Aristocrat 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Pikar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Pikar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Shy, Depressed. Bonds: Poor, Military, Nature. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Pikar Strongbones, Male Halfling Sorcerer 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nazdûg Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nazdûg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Nazdûg Skelton, Male Half-Orc Warrior 3
Medium (6'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs

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