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NPC Generator

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Advanced [show]


Igden Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. He has dyed his greying auburn hair a little too much giving a sharp auburn color. This hazel eyed northerner is not easily forgotten.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Igden Albaratie, Male Gnome Ranger 3
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Giant, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 13000 cp.


Social Check DCs


Nordak Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he tends to wear a large white jacket. His moppish white hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a slaver, Nordak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Joker. Flaws: Forgetful. Bonds: Mentor, Rich, Job. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Nordak Eversharp, Male Dwarf Commoner 3
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 70 pp.


Social Check DCs


Dadalan Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of strength around his neck, and a pickaxe on his belt. He keeps his green crest in a pixie cut. His red eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.

History: Dadalan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He now owns his own business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Dadalan Delmirev, Male Dragonborn Rogue 6
Medium (6'7") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Elven, Ignan, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tricking Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is orange and curly. He has a dull look in his green eyes.

Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He then took over the family business and is one of the better Scribe for hire.

Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers

Flaws: Insane. Bonds: Job, Adventurer, Poor, Family. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Tricking Timber, Male Tabaxi Cleric 14
Medium (5'10") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 95 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 9 (-1)18 (+4)
Skills Animal Handling +4, Performance +9
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 gp. Alexandrite (1100 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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