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NPC Generator

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Advanced [show]


Khrosh Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'10" and muscular, this western man wears baggy white pantaloons and a black scarf. His golden hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small island village. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and he's attracted to the pc

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Has a crush, Nature. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Khrosh Marley, Male Half-Orc Rogue 11
Medium (6'10") Half-Orc, Neutral Evil (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 9 (-1)10 (+0)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4

Possessions: 900 gp. Moss agate (13 gp). Banded agate (13 gp). Azurite (13 gp). Rose (80 gp). Obsidian (13 gp).


Social Check DCs


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears red cloth garments or leather armor. His hair is blonde and curly. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Orsik was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Logical. Bonds: Job, Adventurer, Poor, Religious. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Orsik Trueblood, Male Dwarf Ranger 6
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 14 (+2)8 (-1)
Skills Intimidation +2, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Ignan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp. Solid gold idol (1200 gp). 4 Holy water.


Social Check DCs


Fallond Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears pastel trousers with green and brown striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy blonde beard and wild blonde hair. His eyes are likewise violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Fallond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a crush on the local herbalist

Ideals: Artistic. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Fallond Daraln, Male Dwarf Rogue 9
Medium (4'1") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 46 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1900 gp. Chrysoprase (40 gp). Brown-green garnet (130 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple green line shooting up and back down. He has a slight overbite and is overall scrawny. He wears his white hair down. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Entrepeneur. Flaws: Fearful, Insane. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Shane Marlee, Male Human Druid 7
Medium (6'2") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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