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Advanced [show]


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, yellow shirt, and blue tie. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His fur is short and yellow. His half smiles and green eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Military. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Art In the Wind, Male Tabaxi Wizard 1
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Traubon Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His black hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Traubon grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Insane. Bonds: Adventurer, Nature, Military. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Traubon Rumnaheim, Male Dwarf Commoner 10
Medium (4'4") Dwarf, True Neutral (CR 10)
Armor Class 9
Hit Points 50 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +3

Possessions: 1400 gp. Rhodochrosite (4 gp). Lapis lazuli (4 gp). Obsidian (4 gp). Deep blue spinel (500 gp). Tourmaline (150 gp). Peridot (70 gp). Aquamarine (500 gp).


Social Check DCs


Dench Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fancy yellow suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: Dench was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered music. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the north

Ideals: Impeccable, Philantrophist, Artistic, Entrepeneur. Bonds: Attractive, Poor. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Dench Yeardley, Male Half-Orc Fighter 5
Medium (5'11") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Mord Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. He wears his white hair up. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his father.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Professionalism, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Mord Everleigh, Male Half-Orc Warrior 2
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 3000 cp.


Social Check DCs

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