Suhnae Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'3". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a lance. His black hair is kept up in a ponytail inside a Stetson hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal poetry training, and achieved minor success. After a long history of fighting, Suhnae and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive, Religious, Slave. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 500 gp. Zircon (70 gp). 1 Minor magic item. 1 Minor magic item.
Riardon Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his brown hair in a pixie cut. His eyes are gray and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted necromantic powers by his dying sister.
Motivation: Elven compassion; and he seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Mundane, Hedonist, Racist. Bonds: Nature. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 370 gp. 1 Chain shirt.
Barakas Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. His purple hair is kept up in a ponytail inside a broad hat. His fierce red eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. A true patriot, Barakas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Military, Nature. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 55 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 400 gp. 1 Minor magic item.
Heskan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His gold crest is matted, messy, and big. He wears an eyepatch.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south to a Assassin, Heskan learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. He then took over the family business and is one of the better Assassin for hire.
Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Draconic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

