Fargrim Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Sage. His silver hair is unkempt and raggedy. His eyes, though not visible through his cowl, are brown.
Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Fargrim was raised in a hard working conservative environment. His childhood dream was to be a Apothecary, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Disease. Bonds: Job, Poor, Slave. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 59 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 4000 sp. Obsidian (7 gp). Amethyst (70 gp). Violet garnet (500 gp). Jasper (40 gp). Amber (70 gp). Amethyst (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gildmak Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and white robe with the hood down, and he perpetually has his shield ready. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Religious, Job. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. Pink pearl (80 gp).
Akmen Rise, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean brown cloak covering his clean studded leather. He has wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Insane, Racist. Bonds: Immigrant, Job, Religious. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 56 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Gnome, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 100 pp. Banded agate (10 gp). Lapis lazuli (10 gp). Fiery yellow corundum (900 gp). Iolite (20 gp). Chalcedony (20 gp). Alexandrite (300 gp). Alexandrite (300 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.
Sapply Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white hair and beard is wavy and long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Sapply studied abroad. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and a strong sense of loyalty to gnomish people
Ideals: Athletic, Gifted. Flaws: Racist, Shy. Bonds: Attractive. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 10)
Armor Class 11
Hit Points 88 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2300 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!