Gomory Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He is physically well-built. He has a long golden beard with little hanging trinkets. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. He worked as a nervous Dilettante and found it very stressful. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He's repulsed by the PC; and further expansion of business
Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp. 1 Small steel mirror.
Gilthur Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright green suits and hats. He has done his best to style his golden hair to look like a famous performer. His amber eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a small toy that he constantly fidgets with.
History: Gilthur was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He became a Junk Dealer soon after.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Greedy, Addict. Bonds: Job, Immigrant, Adventurer. Occupation: Junk Dealer
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 0 |
Possessions: 1600 sp.
Tethren Twist, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and he perpetually has his pickaxe ready. His deerstalker hat is riddled with cuts and holes. His black eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Military, Adventurer. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Grumbar Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears green leather gloves, a green jacket, and tight pants. His black hair is kept up in a ponytail inside a deerstalker hat. His gray eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Grumbar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Grumbar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.
Motivation: He is a bit of a kleptomaniac.
Flaws: Disease, Antagonistic. Bonds: Job, Criminal record. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 41 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 8000 sp. Brass mug with jade inlays (200 gp). Silver ewer (20 gp). Black velvet mask with numerous citrines (110 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

