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NPC Generator

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Advanced [show]


Harbek Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man is wearing the road beaten gear of a warrior. He has no hair. His gray unseeing eyes seem to look past you.

Personality: Harbek is depressed about a lot of things. He tends to be a nihilist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with vampirism at a very young age, Harbek has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Ugly, Disease, Depressed. Bonds: Mentor. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Harbek Brawnanvil, Male Dwarf Warrior 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 107 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)12 (+1) 19 (+4)11 (+0)
Skills Religion +5, Survival +8
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp. Jeweled electrum ring (6000 gp). Jeweled gold crown (6000 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Habor Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His white hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Habor took refuge in the large cave and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle.

Ideals: Joker. Flaws: Ugly, Insane, Depressed. Bonds: Nature. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Habor Bedlam, Male Tiefling Barbarian 11
Medium (5'0") Tiefling, Neutral Good (CR 11)
Armor Class 9
Hit Points 89 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 3200 gp. Obsidian (9 gp). Chrysoprase (40 gp). Deep green spinel (130 gp). Eye agate (9 gp). Aquamarine (800 gp). Jade (130 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delebean Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by chocolates. He has no hair. His eyes are likewise hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with painting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Tailor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Delebean Cobblelob, Male Gnome Barbarian 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. He has wavy blonde hair. He has gleaming, smiling green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Slave. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Hallewell, Male Human Barbarian 11
Medium (5'0") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 86 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Medicine +5, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1700 gp. Jasper (60 gp). Eye agate (5 gp). Freshwater pearl (5 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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