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NPC Generator

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Advanced [show]


Thoradin Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear blue tank tops with brown pants. His red hair is still thick. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Herbalist and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Unemployed again.

Ideals: Athletic, Philantrophist, Fighting. Flaws: Hedonist. Bonds: Job. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Thoradin Goblinbane, Male Dwarf Commoner 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 59 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Insight +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His long auburn hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Terse. Bonds: Adventurer, Criminal record. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Morkral Holderhek, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. He has hazel eyes and a blue hat with a white feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Athletic, Optimist. Bonds: Immigrant, Religious, Enemies. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Krimmon Shadowquick, Male Halfling Aristocrat 14
Small (3'3") Halfling, Neutral Good (CR 14)
Armor Class 13
Hit Points 96 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)18 (+4) 13 (+1)13 (+1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Draconic, Goblin, Aquan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Hematite (11 gp). Sard (40 gp). Citrine (40 gp). Banded agate (11 gp). 1 Medium magic item.


Social Check DCs


Rimple Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries flails. His hair is black and curly. He has hazel eyes and a white hat with a black feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimple fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Rich. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Rimple Sympony, Male Gnome Bard 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 16000 sp.


Social Check DCs

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