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Advanced [show]


Morkral Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His black hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a necromancer, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: His religion dominates his actions.

Ideals: Joker, Gifted. Bonds: Mentor, Religious. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Morkral Orcfoe, Male Dwarf Fighter 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 74 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)18 (+4) 14 (+2)10 (+0)
Skills Animal Handling +6, Nature +8
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Halfling, Draconic, Aquan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 28000 sp. Jacinth (2000 gp). Red spinel (70 gp). Chalcedony (50 gp). Malachite (16 gp). Blue-white diamond (2000 gp). Smoky quartz (50 gp). Freshwater pearl (16 gp). Hematite (16 gp). Sardonyx (50 gp). Azurite (16 gp).


Social Check DCs


Immeral Liadon, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey coat over a tan low-cut shirt, and a feathered hat upon his head. His head has been shaved. He has several tiny topaz earrings on each ear.

Personality: Aggressive, abrasive, and angry, Immeral embodies much of what other species detest in the Elves. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Immeral Liadon, Male Elf Aristocrat 2
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)18 (+4) 10 (+0)8 (-1)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Dwarven, Auran, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. He has done his best to style his white hair to look like a famous performer. His eyes are violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Frederick hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants a kiss; and many goblins want him driven away

Ideals: Opinionated, Entrepeneur. Bonds: Enemies, Military, Has a crush. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Frederick Heiser, Male Half-Elf Monk 9
Medium (5'5") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 9 (-1)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Orc, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 50000 cp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs


Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is typically in his Detective uniform. His clothes are grease stained in places. He wears a top hat to hide his balding. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Hunter, his mother struggled to pay the bills. His childhood dream was to be a Hunter, but he was a colossal failure. He became a Detective soon after.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Cask Candle, Male Tabaxi Rogue 13
Medium (6'5") Tabaxi, Lawful Good (CR 13)
Armor Class 13
Hit Points 80 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)16 (+3) 10 (+0)16 (+3)
Skills Nature +7, Performance +7
Senses Passive Perception 10
Languages Common, Aquan, Druidic, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 300 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (900 gp). Embroidered and bejeweled glove (2000 gp). An abacus with copper, silver and gold markers (30 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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