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NPC Generator

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Advanced [show]


Jebeddo Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Secretive, Disease. Bonds: Rich, Attractive, Military. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Jebeddo Raulnor, Male Gnome Aristocrat 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 17 (+3)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Efferil Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. With bright blonde hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.

History: The child of a Jeweler, who enjoyed hunting, Efferil was taken on many hunting expeditions. Efferil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Nature, Adventurer. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Efferil Mellegaard, Male Half-Elf Ranger 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. 4 Alchemist’s fire.


Social Check DCs


Naill Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.

Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.

History: Born to a pair of adventurers, Naill grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naill grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naill. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He's looking for his big break; and a deep hatred of brigands

Flaws: Shy, Hedonist. Bonds: Adventurer, Criminal record, Enemies. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Naill Erenaeth, Male Elf Barbarian 13
Medium (4'11") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 129 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Deception +6, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Goblin
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His blue eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the east to a Navigator, Darrow learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Navigator.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Joker. Flaws: Fearful, PTSD. Bonds: Job, Enemies. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Darrow Goodearth, Male Halfling Warrior 12
Small (3'1") Halfling, Lawful Good (CR 12)
Armor Class 16
Hit Points 99 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Insight +7, Stealth +9
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5

Possessions: 400 pp. Deep blue spinel (700 gp). Fire opal (1200 gp). Black pearl (700 gp). Rhodochrosite (13 gp). Onyx (60 gp).


Social Check DCs

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