Sun Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a blue coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He carries with him a set of monstrous two handed axes on his belt, each one with a ruby on the hilt. His long yellow fur is drawn into a two foot long braid. He has blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of orcs once and for all.
History: Sun was born in the east. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Persistence. Flaws: Shy, PTSD. Bonds: Enemies. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Naal Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. He sports a long white beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He invites people to come help in his community garden.
History: Naal was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and wants to raise his children well
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Bookbinder
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1300 sp.
Megged Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey deerstalker hat and grey clothes. His black hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Megged was raised in a hard working conservative environment. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and doesn't want to be a priest and was forced into it by his family
Flaws: Insomniac. Bonds: Job, Adventurer, Immigrant, Enemies, Family. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Abad Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His dark red hair is unkempt and raggedy. His white unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He desires power and/or immortality.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 122 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Goblin, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 4000 gp. Red spinel (160 gp). Onyx (40 gp). Freshwater pearl (6 gp). Emerald (900 gp).
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