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NPC Generator

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Advanced [show]


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He keeps his black hair in a pixie cut. His eyes are hazel and he is always smoking a pipe.

Personality: Morkral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.

History: When he was but 5 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Athletic, Impeccable, Artistic. Flaws: Selfish. Bonds: Immigrant, Has a crush. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Morkral Daerdahk, Male Dwarf Adept 3
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 19000 cp.


Social Check DCs


Rangrim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He wears a faded coat and loose pants complete with small hat. His red hair is thinning but still full. His eyes are amber and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Rangrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rangrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He loathes his own lifestyle; and his religion dominates his actions

Ideals: Joker. Flaws: Depressed. Bonds: Military, Religious, Enemies. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Rangrim Goldfinder, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp.


Social Check DCs


Howard Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His black hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.

History: The child of a Bookbinder, who enjoyed hunting, Howard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Howard took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Depressed. Bonds: Poor, Religious, Nature. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Howard Strongbones, Male Halfling Barbarian 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 71 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Eldon Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. Through the years after Eldon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Eldon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Joker, Logical. Flaws: Antagonistic. Bonds: Mentor. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Eldon Pingun, Male Gnome Warrior 10
Small (3'5") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 98 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)12 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4

Possessions: 1100 gp. Jet (140 gp).


Social Check DCs

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