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NPC Generator

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Advanced [show]


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely tan suit with grey socks and a vest with buckled shoes. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end his boredom; and retire the richest man in the south

Ideals: Pacifist, Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Oblar Jamjar, Male Halfling Monk 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)17 (+3) 16 (+3)15 (+2)
Skills Athletics +1, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Dwarven, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 1 Breastplate.


Social Check DCs


Beloril Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He likes to wear ponchos typically of a light yellow in addition to tight pants. He has done his best to style his auburn hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: An old rival family wants him found.

Ideals: Joker. Bonds: Military, Family, Enemies. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Beloril Holderhek, Male Dwarf Druid 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Merihim Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He sports a flattop hair cut. His silver eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Masseuse. He takes great joy in being the best Masseuse in town.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Masseuse job and began his own company from there.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Job, Family, Rich. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Merihim Ideal, Male Tiefling Bard 3
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)19 (+4) 11 (+0)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Terran, Auran, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 100 gp.


Social Check DCs


Sammal Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a blue and tan robe with the hood down. His dark red hair is drawn into a tight pony tail with a clover scrunchie. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful necromancer made him what he is. He has had some formal writing training, and achieved minor success. Since then, he has sought to make the best of life.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Ugly, Cynical. Bonds: Mentor. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Sammal Heal, Male Tiefling Warrior 13
Medium (5'4") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 68 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 12 (+1)20 (+5)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Auran, Orc
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 2000 gp. Lapis lazuli (9 gp). Tiger eye turquoise (9 gp). Pink pearl (90 gp). Alexandrite (800 gp). Aquamarine (800 gp). Eye agate (9 gp). Red-brown spinel (90 gp). Pink diamond (6000 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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