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NPC Generator

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Advanced [show]


Baern Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Detective. He has no hair. His gray unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Baern Rakankrak, Male Dwarf Warlock 6
Medium (4'2") Dwarf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Kilvar Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His red hair is knotted and matted. His blue eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To pay off his debts; and he has a rivalry with the church that dominates his actions

Flaws: Cynical, Fearful. Bonds: Religious, Adventurer, Debt. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Kilvar Ironfist, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 9 (-1)7 (-2)
Skills Intimidation +0
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Sylvan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 210 gp. 1 Breastplate.


Social Check DCs


Zepar Generous, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his longsword. His hair is purple and very short. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Zepar was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He struck the Map Maker job and began his own company from there.

Motivation: Expand his business.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Zepar Generous, Male Tiefling Ranger 7
Medium (6'5") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Athletics +4, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Citrine (60 gp). Carnelian (60 gp). Malachite (13 gp). White pearl (140 gp). 1 Minor magic item.


Social Check DCs


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Krimmon grew up listening to his father's many stories. Krimmon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Opinionated. Flaws: Terse. Bonds: Poor, Immigrant, Adventurer. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Krimmon TellPenny, Male Halfling Commoner 12
Small (3'3") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 49 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Athletics +5, Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnoll, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +7

Possessions: 4000 gp. Smoky quartz (60 gp). Aquamarine (500 gp). Sardonyx (60 gp). Alexandrite (500 gp).


Social Check DCs

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