Felgrat Read, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He has a small bristly mustache and wavy white hair. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Spy
Voice: American accent
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Purban Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his golden hair up. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south to a Mason, Purban learned a great deal about his mother's area of expertise. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Purban was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls.
Ideals: Optimist, Artistic. Bonds: Immigrant, Job, Enemies. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 16
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 20 (+5) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5
Possessions: 400 gp.
Fivin Aloro, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a large tan jacket. He wears a small hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A rival would like him out of the picture; and further expansion of business
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp).
Zook Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy tan suit. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Zook will drive conversation. He believes the world needs to unite to get rid of illithids once and for all.
History: Gifted from a young age, Zook studied abroad. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he wants revenge against illithids
Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Brewer
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!