Calcitro Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'3", this man has a large white mantle and cape that has been intricately interwoven into his tan robe. His hair is chestnut and curly. This amber eyed northerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants to get laid; and he is content
Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Military, Has a crush. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Cairn Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, yellow, dusty cloak, and he perpetually has his trident ready. His dark red hair is knotted and matted. He has a dull look in his white eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Slave Trader, but he got bored and became a Marshal. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist, Logical. Bonds: Adventurer, Criminal record, Job. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Sammal Death, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to cover his moderate length silver hair. He wears round tiny glasses practically rammed into his face.
Personality: Sammal is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a forest tribe. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To settle down with his crush; and he desires power and/or immortality
Flaws: Depressed. Bonds: Has a crush, Nature, Job, Adventurer. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. Tourmaline (130 gp). Obsidian (15 gp). Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item.
Cloud In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple red robe with green stripes complete with hood. He is portly but not overly obese. He has styled his brown fur well, parting it to the left. He wears an eyepatch.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Revenge; and he wants revenge against orcs
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp. Jet (140 gp). Azurite (4 gp). 1 Breastplate.
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