Nordak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Flaws: Ugly, Fearful. Bonds: Poor, Has a crush, Criminal record. Occupation: Blacksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 88 (9d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 21 (+5) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5
Possessions: 600 gp. Eye agate (4 gp). Emerald (900 gp). Violet garnet (1000 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item.
Bruz Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His broad hat is riddled with cuts and holes. His eyes are likewise amber.
Personality: Eccentric and domineering, Bruz will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 220 gp.
Zaffrab Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears silk and lounges about seductively. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 7)
Armor Class 14
Hit Points 51 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp.
Kairon Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. His purple hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Apothecary, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Bookbinder.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Fearful. Bonds: Adventurer, Poor, Job. Occupation: Bookbinder
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


