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NPC Generator

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Advanced [show]


Naal Liadon, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. His golden hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Insomniac, Hedonist. Bonds: Rich. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Naal Liadon, Male Elf Wizard 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 900 sp. 1 Masterwork Common Melee.


Social Check DCs


Oloric Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a pastel vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bather mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Addict, Secretive, Disease. Bonds: Religious. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oloric Strongheart, Male Dwarf Rogue 5
Medium (4'0") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 50 pp. Star rose quartz (60 gp). Freshwater pearl (12 gp). Rich purple corundum (1400 gp). 1 Minor magic item.


Social Check DCs


Harvest Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white fur is knotted and matted. His eyes are a pleasant yellow.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Rich. Occupation: Miner

Voice: American accent

Attributes [hide]

Harvest Of Claws, Male Tabaxi Fighter 7
Medium (6'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 10 (+0)9 (-1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Pikar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and wears a grey wide-brimmed hat and grey clothes. His left leg appears badly burned and disfigured. His auburn hair is cut short with large spiked bangs in the front. His gray eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful wizard made him what he is. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Halfling compassion; and to reunite with his old friends

Flaws: Sensitive, Secretive, Racist. Bonds: Mentor, Adventurer. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Pikar Wildcloak, Male Halfling Expert 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 18 (+4)15 (+2)
Skills Animal Handling +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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