Kassoon
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NPC Generator

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Advanced [show]


Gerard Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and sports black clothing, slightly heavier than average wear. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Poor. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Amakiir, Male Half-Elf Rogue 7
Medium (4'10") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Krimmon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with black pants. He is muscular with a powerful set of arms. His long black hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Krimmon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has never given up on his dancing dream.

Motivation: His religion dominates his actions; and find a way to reverse the transformation of his sister

Ideals: Artistic, Philantrophist. Flaws: Insomniac. Bonds: Family, Religious. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Krimmon Goodearth, Male Halfling Fighter 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. He wears his golden hair up. His green eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Faran is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Banker, Faran learned a great deal about his father's area of expertise. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Optimist, Persistence. Bonds: Attractive, Family, Job, Has a crush. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Faran Stoutman, Male Halfling Expert 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)10 (+0) 11 (+0)17 (+3)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. Red garnet (80 gp).


Social Check DCs


Trag Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a tight fitting black shirt and pants. He is muscular with a powerful set of arms. With bright white hair and a scraggly beard. His hazel eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and he wants to get laid

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Immigrant, Has a crush. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Trag Hampton, Male Half-Orc Warrior 4
Medium (5'8") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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